THE YSSARIL TRIBES
DESCRIPTION
The Yssaril, aka Space Goblins, aka Gollums, are the sneaky-sneaks of the galaxy. Expert at camouflage, they make excellent spies and assassins. If their picture on the character sheet is any indicator, they are also a little behind the rest of the galaxy in regards to weapons development. But, you know, if you can get right behind your opponent unseen, a spear is probably as good as a blaster.
STARTING TECHNeural Motivator
What else? Goes great with their Scheming ability. |
STARTING UNITS |
FACTION ABILITIES |
2 Carriers
1 Cruiser 2 Fighters 5 Infantry 1 Space Dock 1 PDS Really strong start for early expansion! ANTHEM |
STALL TACTICS
Action: Discard 1 action card SCHEMING When you draw 1 or more actions cards, draw 1 additional card, then choose 1 card to discard. CRAFTY No hand limit for Action Cards. Game effects cannot limit this ability. The Yssaril abilities are all synergized well for flexibility granted by Action Card selection and turn timing. |
FACTION TECHNOLOGIES
AGENTEasily the best Agent in the game! If you can think of one better - this guy can copy his ability, anyway.
HERONot the strongest Hero, but certainly plays to the Yssaril theme.
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COMMANDERKnowledge is power! And knowing is half the battle.
UNLOCK: Have 7 Action Cards MECHOh, my goodness. The Deploy ability just makes your Stall Tactics more appealing than it already was.
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