• Twilight Imperium Emporium
    • Arborec
    • Argent Flight
    • Ghosts of Creuss
    • Empyrean
    • Emirates of Hacan
    • Universities of Jol-Nar
    • L1Z1X Mindnet
    • Barony of Letnev
    • Mahact Gene-Sorcerers
    • Mentak Coalition
    • Embers of Muaat
    • Naalu Collective
    • Naaz-Rokha
    • Nekro Virus
    • Nomad
    • Clan of Saar
    • Sardakk N'Orr
    • Sol Federation
    • Titans of Ul
    • Vuil'Raith
    • Winnu
    • Xxcha Kingdom
    • Yin Brotherhood
    • Yssaril
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Sir Reil Effects

THE YSSARIL TRIBES

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DESCRIPTION

The Yssaril, aka Space Goblins, aka Gollums, are the sneaky-sneaks of the galaxy. Expert at camouflage, they make excellent spies and assassins. If their picture on the character sheet is any indicator, they are also a little behind the rest of the galaxy in regards to weapons development. But, you know, if you can get right behind your opponent unseen, a spear is probably as good as a blaster.


STARTING TECH

Neural Motivator

​What else? Goes great with their Scheming ability.
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A rare case - an Yssaril assassin caught red-handed after killing the Jol-Nar Minister of Defense.

STARTING UNITS

FACTION ABILITIES

2 Carriers
1 Cruiser
2 Fighters
5 Infantry
1 Space Dock
1 PDS

Really strong start for early expansion!

ANTHEM

STALL TACTICS

Action: Discard 1 action card

SCHEMING

When you draw 1 or more actions cards, draw 1 additional card, then choose 1 card to discard.

CRAFTY

No hand limit for Action Cards. Game effects cannot limit this ability.


The Yssaril abilities are all synergized well for flexibility granted by Action Card selection and turn timing.

FACTION TECHNOLOGIES

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More synergy. With your Stall Tactics ability, you can take a lot of control over your final turns without worrying about repercussions.
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People will hate you. But it's worth it.
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An Yssaril recon team guides a Titan infiltrator past a Letnev outpost.

AGENT

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Easily the best Agent in the game! If you can think of one better - this guy can copy his ability, anyway.

HERO

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Not the strongest Hero, but certainly plays to the Yssaril theme.

COMMANDER

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Knowledge is power! And knowing is half the battle.

UNLOCK: Have 7 Action Cards

MECH

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Oh, my goodness. The Deploy ability just makes your Stall Tactics more appealing than it already was.

HOME SYSTEM

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A lot of influence! Not the best production, but can double-dock, if you so desire.

PROMISSORY NOTE

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No. They're just going to take Sabotage.

FLAGSHIP

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Y'SIA Y'SSRILA

This ship can move through systems that contain other players' ships.

Sustain Damage

Cost: 8  Combat: 5(X2)  Move: 2  Capacity: 3


Good combat, and fast. Special ability somewhat situational, because how often do you want to fly through an enemy system by yourself?
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