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Sir Reil Effects
THE NEKRO VIRUS
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DESCRIPTION

If you feel that organic beings aren't for you, then TI4 has you covered with the Nekro Virus. The Nekro Virus sprang from the L1Z1X Mindnet, the cyborg remnants of the ancient Lazax, when an experiment went awry as a noteworthy cybernetic enhancer​ named Mordai had the mechanical portions of his body excise the biological portions. The Nekro Virus was formed, a legion of spider-like machines bent on ridding the galaxy of lesser organisms. And they steal tech. They're basically the Replicators from Stargate SG-1.
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The Nekro Virus famously helped Merlin defeat Mad Madam Mim in their legendary Wizard's Duel.

SPECIAL ABILITIES

Galactic Threat:

The Nekro Virus is not allowed to vote on agendas. Yes, universal suffrage is slow in this arm of the galaxy. However, what they can do is predict the outcome of an agenda when it is read. If the agenda result matches their prediction, the Nekro can copy the tech of anyone who voted that way.

Technological Singularity:

Once per combat, after 1 of your opponent's units is destroyed, you may gain 1 technology owned by that player.

Propagation:

You cannot research technology. When you would research technology, you may gain 3 command counters instead.

​At least if you can't get the Leadership strategy card, you can take Technology in  a pinch for some counters.

Also, from what I can tell, you can't copy unit techs printed directly on the player sheet (Such as the Sol's starting carrier or the Muaat prototype War Sun. But you CAN copy it when it is upgraded and the card has been added to the sheet.

STARTING UNITS

1 dreadnought
1 carrier
1 cruiser
2 fighters
2 infantry
1 space dock



Quite a change from TI3. Only 2 infantry and 1 carrier means slower first-round expansion than other races. But, maybe you can put that combat fleet to work right away to steal yourself some tech?

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It's hard to imagine these adorable little guys just want to murder you and steal the technology from your smartphone.

STARTING TECHNOLOGY

Dacxive Animators
Valefar Assimilator X
Valefar Assimilator Y


The Nekro start with their racial techs! Hooray! But they have to murder someone before they can use it...


ANTHEM

RACIAL TECHNOLOGY

Valefar Assimilator X
Valefar Assimilator Y

The Nekro Virus have extra tokens marked 'X' and 'Y'. When the Nekro steal a tech from another player, they may research a racial tech/acquired upgrade. They place the token on the tech card of the player who owns the tech, and can now use it! So are you jealous of the Naalu's special Advanced Fighters? As long as you can kill one to copy the tech, you can start making your own!

FLAGSHIP

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THE ALASTOR

Sustain Damage

Cost: 8  Battle: 2 dice at 9  Move: 1  Capacity: 1
At the start of Space Combat, choose any number of Ground Forces in this system to participate in the battle as if they were ships.

Not nearly as terrifying as in TI3. A bit weaker, and note their ability has been switched with the Yin. That was due to a mistake in TI3. It is now corrected to the original intent, and matches better thematically. Anyway the Nekro are terrifying enough without needing a self-destructing flagship.

HOME SYSTEM

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Middle of the road home system.

PROMISSORY NOTE

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Could be a good way to broker a peace deal so you can focus on meatier targets.

VALEFAR ASSIMILATOR TOKENS

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These markers are used to place on copied racial technologies of other players when you use your Valefar Assimilators.
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