• Twilight Imperium Emporium
    • Arborec
    • Argent Flight
    • Ghosts of Creuss
    • Empyrean
    • Emirates of Hacan
    • Universities of Jol-Nar
    • L1Z1X Mindnet
    • Barony of Letnev
    • Mahact Gene-Sorcerers
    • Mentak Coalition
    • Embers of Muaat
    • Naalu Collective
    • Naaz-Rokha
    • Nekro Virus
    • Nomad
    • Clan of Saar
    • Sardakk N'Orr
    • Sol Federation
    • Titans of Ul
    • Vuil'Raith
    • Winnu
    • Xxcha Kingdom
    • Yin Brotherhood
    • Yssaril
  • Contact
Sir Reil Effects

THE NEKRO VIRUS

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<-- Back

DESCRIPTION

Have you ever seen Stargate SG-1? Because if you haven't, this comparison will be meaningless, but the Nekro Virus are Replicators. Little machines with a relentless hunger for new technology, consuming all in their path and offering nothing in return.

But, enough about me. The Nekro Virus are hubris gone awry, the failed experiment of an L1Z1X scientist named Mordai. He and his followers, already cyborgs, removed more and more of their organic elements until not but machine remained.  They became little spidery fellows intent on ridding the galaxy of disgusting organic matter.

The Nekro Virus are interesting in that they can't do research for themselves. They are, however, adept at stealing it! This, however, requires them to destroy enemy ships, so this faction is often a bit more aggressive than most. At least, as long as their neighbors keep researching tech they want. Hello, Jol-Nar...

Now, one little bummer about these guys is they don't have the right to vote. Hello, 1800s? Anyway, here's a secret...the Xxcha Commander ability lets them vote regardless of game conditions. So if you can get the Xxcha Alliance card, you get the vote! And you STILL get to use the other portion of your Galactic Threat ability!

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I know it wants to kill me, but it's SO CUTE!

FACTION ABILITIES

GALACTIC THREAT:

You can't vote. However, once per Agenda phase, you may predict the outcome of an agenda as soon as it is read, and if you are correct, copy a tech of someone who voted that way. Even if people are determined to make sure you are wrong, you still basically control the vote by determining the outcome.

TECHNOLOGICAL SINGULARITY:

As long as you destroy 1 enemy in combat - win or lose - copy a tech!

PROPAGATION:

You can't research tech. In a case where you would research tech, gain 3 tokens instead. So still may occasionally have use for the Tech strategy card, if you are in dire need and can't get Leadership!
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In a rare instance of assisting the enemy, The Nekro Virus played a crucial role in the victory of Sol over the Mahact witch, Mad Madam Mim.

STARTING UNITS

1 Dreadnought
1 Carrier
1 Cruiser
2 Fighters
2 Infantry
​1 Space Dock

A pretty weak start for early expansion! Even though your Dreadnought has capacity, you only have 2 infantry.

STARTING TECHS

Daxcive Animators
Valefar Assimilator X
Valefar Assimilator Y

Just a heads up - when counting how many Technologies you have (for Objectives, special abilities, etc.), your Assimilators DO NOT COUNT until you have places their tokens on someone else's researched Faction Technology! (see below).

FACTION TECHS

The Nekro Virus' Faction Technology is to copy another factions, technology. The technology to be copied must have already been researched by the other faction. This is an amazing ability! You can get the Sol Carrier II, the Mentak Mirror Computing, or whatever else at your table! But you can only have two such techs at a time. Just place one of your tokens (below) on the tech card you are copying. If you decide to copy a new faction tech after this, you will need to abandon one you have previously copied.
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In Prophecy of Kings, the Nekro Virus also received three tokens like the one to the right. This is in case you decide to copy the Vuil-Raith Dimensional Tear II.
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ANTHEM

AGENT

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Pretty good synergy with the Commander. If you draw cards you don't want, at least you can make a few bucks off 'em!

HERO

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Pretty good ability, with the downside it only works on planets with tech specialties. So pretty situational as to usefulness.

COMMANDER

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Nice little extra motivation to murder thy neighbor.

Unlock by having 4 techs. VALEFAR ASSIMILATORS DON'T COUNT UNTIL THEY'VE COPIED ANOTHER FACTION TECHNOLOGY!

MECH

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Okay, a bit of extra attack. Not a game changer, though, due to limited application.

HOME SYSTEM

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Good Production, but no Influence, because everybody hates you.
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FLAGSHIP

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THE ALASTOR

Ground Forces in the system may participate in Space Combat as ships.

Sustain Damage

Cost: 8  Combat: 9(X2)  Move: 1  Capacity: 3


Not the greatest ship in itself, but if you have enough Infantry kicking about, you've got yourself some cannon fodder!
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