• Twilight Imperium Emporium
    • Arborec
    • Argent Flight
    • Ghosts of Creuss
    • Empyrean
    • Emirates of Hacan
    • Universities of Jol-Nar
    • L1Z1X Mindnet
    • Barony of Letnev
    • Mahact Gene-Sorcerers
    • Mentak Coalition
    • Embers of Muaat
    • Naalu Collective
    • Naaz-Rokha
    • Nekro Virus
    • Nomad
    • Clan of Saar
    • Sardakk N'Orr
    • Sol Federation
    • Titans of Ul
    • Vuil'Raith
    • Winnu
    • Xxcha Kingdom
    • Yin Brotherhood
    • Yssaril
  • Contact
Sir Reil Effects

THE TITANS OF UL

Picture
<-- Back

DESCRIPTION

Ah, yes, the Titans of Ul. Though as of this writing I have not yet played with any of the new factions, I have heard many speak of the might and power of the Titans. Some have dared say they may be the most powerful of the factions.

That, of course, may be their weakness, as the meta-game element of Twilight Imperium tends to work against anyone that is perceived as most powerful.

Powerful or not, they do seem an interesting faction. Saturn Engine, especially the upgrade, is arguably the best ship in the game, given its price/value ratio. And their PDS unit, the Hel-Titan, is a PDS AND a Ground Force, making defense as impenetrable as titanium alloy plating.

The only down side, from what I've heard, is their tendency to use a lot of Command tokens to activate their Awaken ability. So that is an element of the game you may need to be careful not to trip up on when playing these behemoths!

STARTING TECH

Antimass Deflectors
Scanlink Drone Network

Picture
Even the mighty Titans of Ul enjoy a quiet Sunday afternoon at the park with their pets.

STARTING UNITS

1 Dreadnought
2 Cruisers
2 Fighters
3 Infantry
1 Space Dock

Before you have a heart attack for seeing they have no Carriers, remember their Cruisers have capacity! So you have 3 capacity ships, but also only 3 infantry. Still, easy to get a decent spread in Round 1! And 2 of those ships have Speed 2, so you can stretch out a bit, if you feel inclined.

FACTION ABILITIES

TERRAGENESIS

After exploring a planet without a Sleeper token - place a Sleeper token!

AWAKEN

After activating a system with a Sleeper token - replace the token(s) with a PDS!

COALESCENCE

If your Flagship or Awaken ability results in your units being in space/on a planet with enemy forces, engage in combat during the appropriate step of the Activation sequence!

The Terragenesis/Awaken combo is, I believe, the reason the Titans have a reputation for going through command tokens like a giant robot at an oil spill. 

ANTHEM

TITAN TOKENS

Picture
Picture
The Titans have a couple extra token types. The one on the left is a Sleeper token, and the one on the right goes on Elysium after the Hero ability is used.

FACTION TECHS

Picture
Picture
Pretty self-explanatory. Best Cruiser in the game, and perhaps best ship (besides maybe some Flagships excepted). And the Hel-Titan is easily best PDS.

AGENT

Picture
I would put this in the upper tier of Agent abilities, especially during small skirmishes. With your Saturn Engine II Sustain Damage ability, your light fleets can take a lot of hits.

HERO

Picture
One of the few Hero abilities I'd recommend using as soon as possible! This card gets attached to the planet card, and the token (seen above aside the Sleeper token) gets placed on the planet itself.

COMMANDER

Picture
A little extra income. Not super powerful as far as Commanders go, but a nice stream of passive income.

​Unlock by having 5 structures (PDS, space dock) on the board.

MECH

Picture
Probably a good deal since you might easily run out of PDS to place, given your other abilities.
Picture
It was perhaps a mistake, on the part of the Sol, to teach the Titans to read. It was definitely a mistake to introduce them to violent comic books.

HOME SYSTEM

Picture
4 Production is a good start. What makes Elysium great, of course, is the Hero ability to further enhance it. Get those first three objectives as fast as you can, so you can unlock the Hero and terraform this baby!

PROMISSORY NOTE

Picture
Definitely a Promissory Note I'd be interested in trading for. Not just for the +1 bonuses to the planet, but the multiple planet type feature can sure help with certain objectives. Maybe extra useful for the Naaz-Rokha, who can explore the planet AGAIN as any type they wish!

FLAGSHIP

Picture
OURANOS

DEPLOY: After you activate a system with 1 or more of your ODS, you may replace the PDS with this unit.

Sustain Damage

Cost: 8  Combat: 7 (X2)  Move: 1  Capacity: 3

<-- Back
Powered by Create your own unique website with customizable templates.