• Twilight Imperium Emporium
    • Arborec
    • Argent Flight
    • Ghosts of Creuss
    • Empyrean
    • Emirates of Hacan
    • Universities of Jol-Nar
    • L1Z1X Mindnet
    • Barony of Letnev
    • Mahact Gene-Sorcerers
    • Mentak Coalition
    • Embers of Muaat
    • Naalu Collective
    • Naaz-Rokha
    • Nekro Virus
    • Nomad
    • Clan of Saar
    • Sardakk N'Orr
    • Sol Federation
    • Titans of Ul
    • Vuil'Raith
    • Winnu
    • Xxcha Kingdom
    • Yin Brotherhood
    • Yssaril
  • Contact
Sir Reil Effects

THE NAAZ-ROKHA ALLIANCE

Picture
<-- Back

DESCRIPTION

The Naaz and the Rokha were both just kicking-buckets to the other races in the galaxy until they teamed up. Now, as an unstoppable combination of brains and brawn, who are inexplicably interested in history and archaeology, the paired Naaz-Rokha have made themselves viable contenders for the next leaders of the galaxy.

With mouse-like stealth and cat-like swiftness, these duos are especially adept at sniffing out planets to find relics of lore and combine them into powerful artifacts. Part Indiana Jones, part Tom and Jerry, there discoveries are sure to lead them to be chosen as the next Heirs to Mecatol Rex.
Picture
They may look cute, but don't underestimate them. That mouse has a doctorate in Forensic and Archaeological Sciences, and the cat is a three-star General.

SPECIAL ABILITIES

STARTING UNITS

DISTANT SUNS:

When you explore a planet with one of your Mech units, draw 2 exploration cards and select 1.

FABRICATION:

Action: Either purge 2 relic fragments of the same type to create a relic, OR purge 1 fragment to gain 1 command token.


Both abilities are well-designed to help the Naaz-Rokha rule in the finding of Relics and creation of Artifacts. An easy element of the game for this faction to dominate!
2 Carriers
1 Destroyer
2 Fighters
1 Mech
3 Infantry
1 Space dock

Even better than the coveted 2c4i (2 Carrier 4 infantry) start, because they get a Mech thrown in the mix!

STARTING TECH

Psychoarchaeology
AI Development Algorithms

Picture
Known for their ability to work with others, a pair of Naaz-Rokha share a fire with a competing Sol archaeologist while exploring the ancient ruins of Danon-Fur.

FACTION TECHS

Picture
A refreshable version of the Morale Boost action card. Not sure if it's worth the research, unless you just need a red tech.
Picture
Okay, I guess? Look, I don't think Faction Technologies is going to be the Naaz-Rokha's strong point.

AGENT

Picture
I really like this one. These guys are already mad explorers, and this lets them explore an already-explored planet. Or, kindly let a friend do it!

HERO

Picture
Amazing. Not only do you get a free relic, using the Secondary of any two Strategy cards is brilliant, and you don't waste any tokens from your command pool!

ANTHEM

COMMANDER

Picture
Again, breaking the standard exploration rules. And as a permanent ability., EVERY TIME you take a planet from someone, you get a card!

​Unlock by having Mechs in 3 systems.

MECH

Picture
The only Mech so far that has 2 sides! Start with this side up. If it's being transported, it can be used as a ship!
Picture
Once the battle is over, the Eidolon goes back to its perch, ready for an Invasion!
Picture
Indiana Meownes poses with the ancient Idol of Ixth.

HOME SYSTEM

Picture
3 and 3 total. Not the greatest of Systems, but it's home.

PROMISSORY NOTE

Picture
A good forgery is just as great a gift as the real thing!

FLAGSHIP

Picture
VISZ EL VIR

Mechs in this system roll 1 additional die during combat.

Sustain Damage

Cost: 8  Combat: 9(X2)  Move: 1  Capacity: 4


Not great for combat, but when you remember the Mechs can fight as ships while in space, it's not as terrible. And it does still contribute to them in Ground Combat.
<-- Back
Powered by Create your own unique website with customizable templates.