THE BARONY OF LETNEV
DESCRIPTION
The artwork in TI4 has made it more clear that the Letnev are Steampunk Space Elves, and not simply Space Nazis as I used to call them. The Letnev are masters of industry: sweat shops (and sweet shops!) dot the wasteland. With a high production Home System and an increased Fleet Supply, they can be a behemoth in the early game.
'Next time I'll use Clearasil!' - Baron Vladimir Harkonnen
RACIAL ABILITIES
Munitions Reserves:
Before any Space Combat round, may spend 2 Trade Goods to reroll any number of dice. Similar to TI3, slightly modified.
Armada:
Can have 2 additional capital ships in a fleet over the fleet limit.
Before any Space Combat round, may spend 2 Trade Goods to reroll any number of dice. Similar to TI3, slightly modified.
Armada:
Can have 2 additional capital ships in a fleet over the fleet limit.
STARTING UNITS
1 Space dock
1 Dreadnought 1 Destroyer 1 Carrier 3 Infantry Only one Carrier, but the Dreadnought has capacity 1 so doing okay for expansion. Not many troops, but enough to get a few planets to start off! |
STARTING TECHNOLOGY
Plasma Scoring
Antimass Deflectors
Hylar V, now obsolete, has been updated with the new Plasm Scoring technology. Other than that, few changes in Starting Units or Starting Tech.
Antimass Deflectors
Hylar V, now obsolete, has been updated with the new Plasm Scoring technology. Other than that, few changes in Starting Units or Starting Tech.
ANTHEM
RACIAL TECHNOLOGY
Noneuclidean Shielding:
When you use the Sustain Damage ability of one of your units, it prevents 2 hits instead of just 1.
L4 Disruptors:
During an invasion, units cannot use Space Cannon against your units.
Disruptors would be better of they worked in Space Combat as well. Oh well. Noneuclidean Shielding is pretty great for a Dreadnought-heavy fleet.
When you use the Sustain Damage ability of one of your units, it prevents 2 hits instead of just 1.
L4 Disruptors:
During an invasion, units cannot use Space Cannon against your units.
Disruptors would be better of they worked in Space Combat as well. Oh well. Noneuclidean Shielding is pretty great for a Dreadnought-heavy fleet.
Flagship
ARC SECUNDUS
Sustain Damage: Opponent loses Planetary Shield; This ship repairs at the start of each Space Combat round
Bombard: 3 dice at 5
Cost: 8 Battle: 2 dice at 5 Move: 1 Capacity: 3
Nice! Combine this with Noneuclidean Shielding to soak an awful lot of hits.
Sustain Damage: Opponent loses Planetary Shield; This ship repairs at the start of each Space Combat round
Bombard: 3 dice at 5
Cost: 8 Battle: 2 dice at 5 Move: 1 Capacity: 3
Nice! Combine this with Noneuclidean Shielding to soak an awful lot of hits.
HOME SYSTEMThe best Home Sytem in the game! A dual system for double-docking with a total production value of 6. Not much influence, but the Letnev war machine is about industry, not chit-chat.
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Promissory NoteNot a bad Promissory Note. Maybe good for brokering a deal with someone entering into a war with another player.
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