• Twilight Imperium Emporium
    • Arborec
    • Argent Flight
    • Ghosts of Creuss
    • Empyrean
    • Emirates of Hacan
    • Universities of Jol-Nar
    • L1Z1X Mindnet
    • Barony of Letnev
    • Mahact Gene-Sorcerers
    • Mentak Coalition
    • Embers of Muaat
    • Naalu Collective
    • Naaz-Rokha
    • Nekro Virus
    • Nomad
    • Clan of Saar
    • Sardakk N'Orr
    • Sol Federation
    • Titans of Ul
    • Vuil'Raith
    • Winnu
    • Xxcha Kingdom
    • Yin Brotherhood
    • Yssaril
  • Contact
Sir Reil Effects

THE MAHACT GENE-SORCERERS

Picture
<--Back

DESCRIPTION

Do you remember all those agendas that referred to the mysterious planet Ixth? Well, turns out someone lived there. Well, someone lives there. Someone shiny.

Back when the Lazax were a young race, full of hope and life, they were ruled by a brutal faction known as the Mahact. They rose up and overthrew their masters, starting the reign of the Lazax Empire. (Which has now, of course, fallen centuries ago). So the Mahact were the rulers of a fallen Empire before the fallen Empire of the Lazax, and now they've come back for their stuff.

Introduced in Prophecy of Kings, this is an interesting as it looks like they may need to initiate some conflict early on as their abilities depend on obtaining command tokens from other players, which they take through combat. But they don't want all-out war. They can only have 1 token per opponent. So they need to attack as many people as possible, without facing retaliation from all of them. A tough balance to find.
Picture
The Mahact are pretty popular for organizing high-quality raves and high school dances.

STARTING UNITS

1 Dreadnought
1 Carrier
1 Cruiser
2 Fighters
3 Infantry
1 Space Dock

FACTION ABILITIES

EDICT:

When you win a combat, you can take a command token from your opponent's reinforcements and place it in your Fleet Supply. You can only have one per opponent, and you can't redistribute it.

IMPERIA:

If you have another player's token in your Fleet Supply, you can use their Commander ability (if it's unlocked.)

HUBRIS:

Purge your Alliance Promissory note. You can't except Alliance cards.


Pretty neat. The more players you are up against, the more powerful you become, but also the more targets on your back. Still, saving a lot of tokens by not needing them for Fleet Supply, once you gain a few from other players, and multiple Commander abilities. Don't need those Alliances.

ANTHEM

STARTING TECHS

Bio-Stims

Predictive Intelligence


Both new techs with Prophecy of Kings. A Yellow and a Green, so you're only one step away from Cruiser II, which maybe helps with your low-capacity start.

RACIAL TECHS

Picture
So, the Mahact have special infantry called Crimson Legionnaires. Due to their incredible Life Insurance policies, you get paid when they die. As an added bonus, when you upgrade them, they also come back to life so they can die and their insurance pays out again! Best scam in the universe.
Picture
Not so much a benefit to getting the vote you want directly, as I doubt you'll be offered more than 1 vote if you force it like this. What this really does is prevent that opponent from dumping a bunch of votes against your desired outcome. Of course, this strategy is best reserved for a time their fleets are maxed out, so if they choose to ditch the token, they lose ships as well.
Picture
The Mahact aren't entirely self-absorbed. Spotted here, a mysterious Mahact sorcerer standing with a famous Sol vigilante.

​AGENT

Picture
A great token-saving ability, especially in combination with your Bio-Stims. Too bad you have to help someone else in order to use it!

HERO

Picture
One of the best and most evil Hero abilities in the game. Make two other players duke it out, and laugh as they mercilessly slaughter one another in your arena of death!

COMMANDER

Picture
I mean...just amazing. And the best part is, without Alliance cards, you don't have to share!

​The Unlock is to have 2 other factions' tokens in your fleet pool.

MECH

Picture
Pretty cool defensive ability, though then you need to murder that player again to get the token back.

HOME SYSTEM

Picture
Not great Production, but I can't think of another home system with better Influence. And I'm not going to look it up.

PROMISSORY NOTE

Picture
Could be a life-saver, actually, if the Mahact have been doing their job and killing as many other players as possible. I assume this means the Mahact ALWAYS have to place a token.

FLAGSHIP

Picture
ARVICON REX

You get +2 on attack rolls vs opponents WITHOUT tokens in your fleet pool! This bonus only applies to the Flagship itself, but it's already a heavy-hitter.

Cost: 8  Combat: 5(X2)  Move: 1  Capacity: 3

<-- Back
Powered by Create your own unique website with customizable templates.